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Xnconvert transparent canvas
Xnconvert transparent canvas





xnconvert transparent canvas
  1. Xnconvert transparent canvas full#
  2. Xnconvert transparent canvas plus#

Activate the Enable transparency checkbox.button takes you to the Edit palette dialog. Since your image has only 2 unique colors, you can select 8 colours (Adaptive) in the drop-down list next to Color mode.indexed/palette-based + single-color transparency.Repeat step #3 with the white areas below and next to the blue square.Select the white area above the blue square and hit Del on your keyboard (= Edit » Clear).Increase the color depth with Image » 32 bits.There are actually four ways of achieving this, two of which can be done in XnView: Granted, there’s still a workaround using XnConvert but it’s kind of unsatisfying, I think.Cday wrote:An alternative, if that isn't straightforward, would be the simplest steps to make the white background in the attached image completely transparent. The point is with the BMP format you can use plain 1bit logo artworks as well as tone-rich 8bit grayscale images and colour them in the layout to your liking, using spot or process colours in any tint desired, and it’s always neat and clean.

Xnconvert transparent canvas plus#

The result is quite dirty though, see all those blemishes where in the original file there’s all transparency, plus of course you lose all the nuances of 8bit. (#2.) The desired effect is almost there when I export with white background and 1bit depth, here I can apply fill. (#3 in my screenshot.) Setting the background, in the PNG presets, to white results in a usable image, though without the option to edit fill colour. With the presets from your screenshot (8bit, grayscale palette, transparent background), the resulting PNG is flat black, no transparency. I’m getting closer with PNG but am not quite there.

Xnconvert transparent canvas full#

Sincerely hope to be able one day to use the full Affinity Suite in professional, distributed contexts. Need to fall back to my old PS CS6 there.)īut I liked the way you handled this, a lot.

xnconvert transparent canvas

(With Screenprinting it’s different, but a lot has been said about that in this thread. Well, for these cases I still have the external converter option, so not too bad. Placing into Indesign 2020 as well as 21 shows unwanted effects though: the red one has a dirty, shadowy background, while the blue one, even though looking good in preview.app, imports to a non-transparent rendering in the layout document.Īnd worst about it is that neither can be manipulated colour-wise in Indesign. Using the setting exactly as you showed in your latest post, I drew two new files – the left, red one on a white canvas (then exporting to transparent), and the blue one on a transparent canvas. Thanks again for your efforts! Lots more helpful than what I’m used to elsewhere in the design-software business…Īnyway to me it seems to boil down to a compatibility issue: So the failure to implement the BMP format actually isn’t constrained to Photo but extends to Publisher, as I see it. (Which is what makes BMP so valuable in certain layout instances.) Whereas in Affinity Publisher, I can assign fill colours to both BMP and PNG files, but in both cases it doesn’t replace black but only ADDS the fill, resulting in dirty black with a bit of colour glow, rendering the fill option basically useless. Here is a direct comparison of placed black-on-white BMP and PNG files in both Indesign (left) and Publisher pages (right): While it's plain impossible, in Indesign, to assign a fill colour to a PNG file, assigning fill to the BMP file results in REPLACING all black with the chosen fill colour. While it is right that Affinity Publisher handles PNG files much the same as it handles BMP files (as opposed to Indesign), the bad news is it handles neither of them as it’s supposed to. The relevant comparison is if it works in Affinity PUBLISHER, and here’s what I found: The question wasn’t whether it’s possible to replace a given image fill colour in Affinity Designer. Hi Mark, need to get back to this once more:







Xnconvert transparent canvas